Age Of Empires 2 Definitive Edition Steam Charts
A comprehensive guide to all the cheat codes in the game. Just like all the others, never load up the game without your trusted notepad (urrr, guide I mean), with all your cheat codes written down. Ahhh, it feels like the 90’s again!
Nov 14, 2019 For Age of Empires II: Definitive Edition on the PC, GameFAQs has 24 cheat codes and secrets. Age of Empires II: Definitive Edition celebrates the 20th anniversary of one of the most popular strategy games ever with stunning 4K Ultra HD graphics, a new and fully remastered soundtrack, and brand-new content, “The Last Khans” with 3 new campaigns and 4 new civilizations. Age of Empires II has been re-imagined in high definition with new features, trading cards, improved AI, workshop support, multiplayer, Steamworks integration and more! Recent Reviews: Overwhelmingly Positive (846) - 97% of the 846 user reviews in the last 30 days are positive.
For Age of Empires II: Definitive Edition on the PC, GameFAQs has 24 cheat codes and secrets.
How to Activate Cheats
Just hit the Enter button or click the Chat icon in the top-right. That should bring up a text box. Type in one of the cheat codes listed below and then hit Enter button again. The cheat codes aren’t case sensitive, so all you’ve to do is spell them right.
Cheat Codes
- marco: Reveals the entire map. It works as a switch — on or off — so entering it again will hide the map.
- polo: Removes the fog of war. This too works as a switch, like so entering it again will restore the fog of war.
- alpaca simulator: Creates an “Alfred the Alpaca”, which looks like a Llama. Very high armour value, trample damage, and attacks with headbutts. Strong in melee combat, weak against speed, ranged attack.
- catzor: Creates an “Sharkatzor”, which resembled a flying shark with rockets launches on its back. Has a very high damage capacity, and has a 10 square firing sight line.
- furious the monkey boy: Creates a “Furious the Monkey Boy”. Destroys buildings easily, but slow and dies after taking nine hits.
- how do you turn this on: Creates an “AC Cobra”. Fires rounds of bullets, impressive long range, and high hit points, armour, and damage. Poor AI, bullets harm friendly units.
- i don’t exist: Creates a “Penguin”. High armour and damage.
- i love the monkey head: Creates a “VMDL”. Quick and good for exploring. Cannot attack but grant attack bonus to buildings if garrisoned. Fun fact: VMDL stands for Villager Male David Lewis and in case you’re wondering, David Lewis was in the team that made the game.
- to smithereens: Creates a Saboteur. More effective and faster than a Petard, the only non-cheat suicide unit on land.
- cheese steak jimmy’s: Increases Food by 10,000.
- lumberjack: Increases Wood by 10,000.
- robin hood: Increases Gold by 10,000.
- rock on: Increases Stone by 10,000.
- ninjaconnor / ninjalui / rowshep: Increases all resources by 1,00,000 (You only have to input ONE of the three codes here, not all 3. I have no idea why they did this).
- !mute: Silences taunts. That’s it.
- !nomute: Reverses !mute.
- aegis: Building, researching, resource gathering, and training is done instantly — for everyone including the AI. Works like a switch, so can be turned off.
- black death: Kills all other civilisations, except yours. Yes, even your allies.
- i r winner: Declares your civilisation as the winner.
- natural wonders: Transfers player control to nature, in lieu of losing control of your civilisation. It is irreversible — there’s no way to regain control of your civilisation other than starting a new game.
- resign: You lose the game.
- torpedo XXXXX: Kills the specified civilisation, where “X” is civilisation number from 1 – 8.
- wimpywimpywimpy: Kills all of your units, resulting in the same outcome as resign.
- woof woof: Transforms birds into “Stormy Dogs”. They are flying dogs with red capes. No gameplay change.
Easy to follow build order sheets. Build orders with a similar start are combined together to minimize the number of sheets. This guide contains 11 build orders in 3 sheets.
Based on “Build Order Reference” by Cicero, and Hera’s video guides.
Build Order Sheets
- I originally created these sheets for personal use.
- The land build orders are from Cicero’s “Build order reference” (Link) and the water build orders are from Hera’s YouTube video guides (Video1, Video2).
- I tried to write them in a way that’s easy to follow while playing.
- I grouped build orders with a similar start together, and put 2 build order groups on each sheet, so I can fold the sheet vertically and have a build order on each side.
- This guide contains 11 build orders (9 land and 2 water) in 3 sheets.
Age Of Empires Definitive Edition Free
PDF Download Link
Link: Here
How to read the build order
- F = Food (only Sheep and Boar) | Fr = Farm | B = Berries
- W = Wood | G = Gold | S = Stone
- Fv = Villagers currently working on Sheep or Boar
- Bv = Villagers currently working on Berries
Age Of Empires 2 Definitive Edition Guide
- “Pop 7 | 4 to wood” means at Pop 7, the next 4 vills (pop 8 to 11) go to wood.
- “Pop 22 | 2 Fv to Wood” means at Pop 22, 2 vills that are working on Sheep / Boar go to wood.
Created military units are not counted in Pop.
Like most build orders, this does not include many small details, so if you’re a new player remember to:
Civilizations (Age Of Empires II) - The Age Of Empires Series ...
- Make houses (build 2 houses at the start)
- Scout your map, you need to find your 8 sheep and 2 boars.
- Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time.
- Build a 2nd lumber-camp once you have 6-8 vills on the first.
- Create military units: usually, 3 for the men at arms, 3-5 for the scouts, and non-stop production for the rest
- Get double bit axe ASAP, get attack upgrades for archers, and bloodlines / defense upgrades for knights.
- For water maps, fishing ships should always get the deep fish first and not the shore fish.
Build orders
Men at arms into archers:
Very common build order, the 3 Men at arms are used to disrupt your opponent’s eco, and buy you some time to mass your archers, new players should start by learning a normal archer rush build order first (without men at arms).
Men at arms into Towers:
Requires more multitasking and micro then other build orders, not recommended for new player.
Scouts:
Another very common build order, usually you go for 3-5 scouts, but you can add more if needed.
Fast castle:
Fast castle build orders are usually used in closed maps (like arena or black forest), or as a pocket in team games. Can be used in open maps but it’s risky and requires you to fully wall your base against feudal rushes.
They are also easier to learn than other build orders.
Water:
Can be used in any water map that has deep fish, your first 4 fishing ships need to be on deep fish for the build order to work. Consider walling your base for the full water build order.