Trials In Tainted Space Best Ship

Trials in Tainted Space 164 Comments Figured I’d give everybody an update with what I’m up to and a breakdown on what to expect for SPACE SHIPS, considering I’ve had my head into this for at least two weeks now without really surfacing much. Then I made it so you had five ship storage slots in the hangar for your extra ships. Then I coded another ship into the game, the Spearhead SS. Give her a gander! Tomorrow, the plan is get the “Trade In” option working, roll out a few more ships, and make all the ship buy/sell shop stuff actually workable with other NPCs besides Vahn. The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity. Weapon Capacity. The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module. About Trials in Tainted Space Wiki.

  • 1Ship weapons
    • 1.2Non-turret weapons
    • 1.3Turret weapons
    • 1.4All Ship weapons

Ship weapons

Ship weapons are all the items that can be equipped as a ship weapon.

Each non-standard weapon requires a Mod/Crew Capacity slot to install

Weapons with the turret flag require a crew member capable of piloting them

List of crew members capable of piloting turrets

Flags

Double Shot
  • Weapon fires twice per a combat round
Full Auto
Trials
  • Weapon fires four times per a combat round
Best ship in trials in tainted space
Crewed Turret
  • Requires a crew member to fire the weapon

Non-turret weapons

Weapons that do not require a crew member capable of piloting turrets to function

List of non turret weapons weapons
Ranged Weapon Stats
Name Physical Damage Detailed Damage Defense Energy Use Accuracy Evasion Damage Flags Special Flags Misc Base Price
Coil Cannon 500 500 Kinetic -10 70 0 0 Bullet
Energy Weaponry
Energy Weapon
Ship Equipment
4500
EM Cannon 150 150 Electric 0 46 0 0 Bullet
Energy Weaponry
Energy Weapon
Double Shot
Ship Equipment
1800
Laser Cannon 350 350 Burning 0 60 0 0 Laser
Energy Weaponry
Energy Weapon
Ship Equipment
2200
Machine Gun 100 100 Kinetic 0 25 -5 0 Bullet Full-Auto Fire
Ship Equipment
1300
Missile Bay 90 45 Kinetic
45 Burning
0 30 10 0(none) Full-Auto Fire
Ship Equipment
1300
Thermal Cannon 365 365 Burning 0 45 -10 -5 Energy Weaponry Energy Weapon
Ship Equipment
2000

Turret weapons

Weapons that require a crew member capable of piloting turrets to function

List of turret weapons weapons
Ranged Weapon Stats
Name Physical Damage Detailed Damage Defense Energy Use Accuracy Evasion Damage Flags Special Flags Misc Base Price
EM Turret 150 150 Energy 0 92 0 0 Bullet
Energy Weaponry
Crewed Turret
Full-Auto Fire
Energy Weapon
Ship Equipment
4500
Laser Turret 350 350 Burning 0 120 0 0 Laser
Energy Weaponry
Crewed Turret
Double Shot
Energy Weapon
Ship Equipment
2750
Machine Gun Turret 190 190 Kinetic 0 50 -5 0 Bullet Crewed Turret
Full-Auto Fire
Ship Equipment
1625
Missile Turret 180 90 Kinetic
90 Burning
0 60 10 0(none) Crewed Turret
Full-Auto Fire
Ship Equipment
1625

All Ship weapons

Below is a list of all weapons for comparison purposes

Space
List of all ship weapon
Ranged Weapon Stats
Name Physical Damage Detailed Damage Defense Energy Use Accuracy Evasion Damage Flags Special Flags Misc Base Price
Coil Cannon 500 500 Kinetic -10 70 0 0 Bullet
Energy Weaponry
Energy Weapon
Ship Equipment
4500
EM Cannon 150 150 Electric 0 46 0 0 Bullet
Energy Weaponry
Energy Weapon
Double Shot
Ship Equipment
1800
EM Turret 150 150 Energy 0 92 0 0 Bullet
Energy Weaponry
Crewed Turret
Full-Auto Fire
Energy Weapon
Ship Equipment
4500
Laser Cannon 350 350 Burning 0 60 0 0 Laser
Energy Weaponry
Energy Weapon
Ship Equipment
2200
Laser Turret 350 350 Burning 0 120 0 0 Laser
Energy Weaponry
Crewed Turret
Double Shot
Energy Weapon
Ship Equipment
2750
Machine Gun 100 100 Kinetic 0 25 -5 0 Bullet Full-Auto Fire
Ship Equipment
1300
Machine Gun Turret 190 190 Kinetic 0 50 -5 0 Bullet Crewed Turret
Full-Auto Fire
Ship Equipment
1625
Missile Bay 90 45 Kinetic
45 Burning
0 30 10 0(none) Full-Auto Fire
Ship Equipment
1300
Missile Turret 180 90 Kinetic
90 Burning
0 60 10 0(none) Crewed Turret
Full-Auto Fire
Ship Equipment
1625
Thermal Cannon 365 365 Burning 0 45 -10 -5 Energy Weaponry Energy Weapon
Ship Equipment
2000
Retrieved from ‘https://wiki.smutosaur.us/TiTS/index.php?title=Ship_weapons&oldid=35640’

Because what are friends for, if not plugging?

No, but seriously a long time friend of mine is working on a game to release on Steam, and I told him I’d use my phenomenal perverted powers to hook him up with some free advertisement. The game is called Attack on Kitten and you can find it on KickStarter. They’ve already punched their way through the Steam Greenlight process!

Space

Okay, toggling shill-mode off and disappearing back into Tax & Accounting work. Yay, business!

I am lord business, and I did some more TiTS work! Nobody seems to have given me any bugs with the plantation, so I am left to assume that I am perfect in every way.

Trials In Tainted Space Cheats

0.7.32 Changelog:

Trials In Tainted Space Wiki

  • New character on Canadia Station: Mabbs. She’s a drug-dealing rodenian (CODEX PENDING). She’s also immune to Cap’n Steele’s wiles.
  • New bust: Mabbs.
  • Plantation Quest update: Burt and Flahne have a small bit of text if you get the best end to the plantation quest.
  • More vending machines on Myrellion, including new vending machines with two new items: Strawberry Shortcake and Lemon Loftcake (written by Couch, coded by Jacques00).
  • Various fixes and tweaks.